![]() The bigger the Katamari gets, the bigger the objects that can be attached to it. ![]() The player, as the Prince, must roll a Katamari along the ground, collecting more and more stuff to make the Katamari bigger. What are Katamaris? To put it simply, they’re sticky clumps that are made bigger with… stuff. The King of All Cosmos then commands his son the Prince to replace the stars by creating “Katamaris.” A bizarre, god-like entity called The King of All Cosmos has gone on a drunken stupor, and carelessly crashed into every star in the sky, destroying them. The brainchild of Keita Takahashi, Katamari Damacy is delightfully silly. Originally released in 2004 on the Playstation 2, Katamari Damacy injected some much-needed personality and humor – not to mention gameplay innovation – back into the medium. Color and creativity had no place in gaming anymore, all that mattered was being “cool” and “mature.” Gaming seemed determined to rid itself of its so-called “kiddie” past by embracing violence, sex and adult themes (though in execution, gaming was arguably more juvenile at this point than ever). Games were determined to be “edgy” and “gritty” in the wake of GTA’s influence and the FPS boom of the time. While some games from the early years of the 2000s did prove influential – such as Halo or Grand Theft Auto 3 – it didn’t take long for the decade to become complacent with where they were at. ![]() ![]() *Review based on Katamari Damacy Reroll’s release on Nintendo Switch*Ĭoming out of the 1990s, which perfected gaming up to that point and then revolutionized it with the third-dimension, the 2000s had a lot to follow-up on. ![]()
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